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Walls not showing on floor!
August 1, 2018
6:29 am
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Ness

Forum Posts: 1678
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Hi,

The developers think that this might be caused by a bug in an older version.

Can you update to the latest version 6.05h1 and try again?

After logging in, you can download from our downloads page here:

https://wooddesigner.org/polyboard-download-software/

Best regards,

Ness

July 31, 2018
7:18 am
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Ness

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Hi,

I have sent your question to the development team.

As it’s the holiday period, please bear with us if we don’t reply quickly.

Best regards,

Ness

July 24, 2018
3:27 pm
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SS Karimi

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Ness said
Hi,

This sounds as if you have a display problem.

Can you update your display and DirectX drivers to see if it fixes this?

If this persists please make a display Diagnosis and send us a copy.

3d-diagnosis.pngImage Enlarger

Best regards,

Ness  

Thank you Ness for the reply,

Here is the copy of Diagnostics dialog. BTW, walls are shown when I open a Quick Design sample.

I’m new to Polyboard and think I’m doing something wrong. I’ve also attached screenshots of the program.

Add-surface.pngImage Enlarger

Surface-Dialog.pngImage Enlarger

Direct3DCreate9 … ok

IDirect3D9::GetAdapterDisplayMode … ok
Adapter: Intel(R) HD Graphics
Display Mode: 1366 x 768 @ 60 Hz
Display Format: D3DFMT_X8R8G8B8

IDirect3D9::CheckDeviceType … ok
IDirect3D9::GetDeviceCaps … ok
Caps: 0x00020000
D3DCAPS_READ_SCANLINE: yes
Caps2: 0xe0020000
D3DCAPS2_FULLSCREENGAMMA: yes
D3DCAPS2_CANCALIBRATEGAMMA: no
D3DCAPS2_CANMANAGERESOURCE: no
D3DCAPS2_CANSHARERESOURCE: yes
D3DCAPS2_CANRENDERWINDOWED: no
Caps3: 0x00000320
D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD: yes
D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION: no
D3DCAPS3_COPY_TO_VIDMEM: yes
D3DCAPS3_COPY_TO_SYSTEMMEM: yes
PresentationIntervals: 0x8000000f
D3DPRESENT_INTERVAL_ONE: yes
D3DPRESENT_INTERVAL_TWO: yes
D3DPRESENT_INTERVAL_THREE: yes
D3DPRESENT_INTERVAL_FOUR: yes
D3DPRESENT_INTERVAL_IMMEDIATE: yes
CursorCaps: 0x00000001
D3DCURSORCAPS_COLOR: yes
D3DCURSORCAPS_LOWRES: no
DevCaps: 0x0019ae50
D3DDEVCAPS_EXECUTESYSTEMMEMORY: yes
D3DDEVCAPS_EXECUTEVIDEOMEMORY: no
D3DDEVCAPS_TLVERTEXSYSTEMMEMORY: yes
D3DDEVCAPS_TLVERTEXVIDEOMEMORY: no
D3DDEVCAPS_TEXTURESYSTEMMEMORY: no
D3DDEVCAPS_TEXTUREVIDEOMEMORY: yes
D3DDEVCAPS_DRAWPRIMTLVERTEX: yes
D3DDEVCAPS_CANRENDERAFTERFLIP: yes
D3DDEVCAPS_TEXTURENONLOCALVIDMEM: no
D3DDEVCAPS_DRAWPRIMITIVES2: yes
D3DDEVCAPS_SEPARATETEXTUREMEMORIES: no
D3DDEVCAPS_DRAWPRIMITIVES2EX: yes
D3DDEVCAPS_HWTRANSFORMANDLIGHT: yes
D3DDEVCAPS_CANBLTSYSTONONLOCAL: no
D3DDEVCAPS_HWRASTERIZATION: yes
D3DDEVCAPS_PUREDEVICE: yes
D3DDEVCAPS_QUINTICRTPATCHES: no
D3DDEVCAPS_RTPATCHES: no
D3DDEVCAPS_RTPATCHHANDLEZERO: no
D3DDEVCAPS_NPATCHES: no
PrimitiveMiscCaps: 0x002fccf2
D3DPMISCCAPS_MASKZ: yes (*)
D3DPMISCCAPS_CULLNONE: yes
D3DPMISCCAPS_CULLCW: yes
D3DPMISCCAPS_CULLCCW: yes
D3DPMISCCAPS_COLORWRITEENABLE: yes (*)
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS: no
D3DPMISCCAPS_CLIPTLVERTS: no
D3DPMISCCAPS_TSSARGTEMP: yes
D3DPMISCCAPS_BLENDOP: yes
D3DPMISCCAPS_NULLREFERENCE: no
D3DPMISCCAPS_INDEPENDENTWRITEMASKS: yes
D3DPMISCCAPS_PERSTAGECONSTANT: yes
D3DPMISCCAPS_SEPARATEALPHABLEND: yes
D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS: yes
D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING: yes
RasterCaps: 0x07736191
D3DPRASTERCAPS_DITHER: yes
D3DPRASTERCAPS_ZTEST: yes
D3DPRASTERCAPS_MIPMAPLODBIAS: yes
D3DPRASTERCAPS_ZBUFFERLESSHSR: no
D3DPRASTERCAPS_ANISOTROPY: yes
D3DPRASTERCAPS_WBUFFER: no
D3DPRASTERCAPS_COLORPERSPECTIVE: yes
D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS: yes
D3DPRASTERCAPS_DEPTHBIAS: yes
D3DPRASTERCAPS_MULTISAMPLE_TOGGLE: no
ZCmpCaps: 0x000000ff
D3DPCMPCAPS_NEVER: yes
D3DPCMPCAPS_LESS: yes
D3DPCMPCAPS_EQUAL: yes
D3DPCMPCAPS_LESSEQUAL: yes (*)
D3DPCMPCAPS_GREATER: yes
D3DPCMPCAPS_NOTEQUAL: yes
D3DPCMPCAPS_GREATEREQUAL: yes
D3DPCMPCAPS_ALWAYS: yes (*)
AlphaCmpCaps: 0x000000ff
D3DPCMPCAPS_NEVER: yes
D3DPCMPCAPS_LESS: yes
D3DPCMPCAPS_EQUAL: yes
D3DPCMPCAPS_LESSEQUAL: yes
D3DPCMPCAPS_GREATER: yes
D3DPCMPCAPS_NOTEQUAL: yes
D3DPCMPCAPS_GREATEREQUAL: yes
D3DPCMPCAPS_ALWAYS: yes
SrcBlendCaps: 0x00003fff
D3DPBLENDCAPS_ZERO: yes (*)
D3DPBLENDCAPS_ONE: yes
D3DPBLENDCAPS_SRCCOLOR: yes (*)
D3DPBLENDCAPS_INVSRCCOLOR: yes
D3DPBLENDCAPS_SRCALPHA: yes
D3DPBLENDCAPS_INVSRCALPHA: yes
D3DPBLENDCAPS_DESTALPHA: yes
D3DPBLENDCAPS_INVDESTALPHA: yes
D3DPBLENDCAPS_DESTCOLOR: yes
D3DPBLENDCAPS_INVDESTCOLOR: yes
D3DPBLENDCAPS_SRCALPHASAT: yes
D3DPBLENDCAPS_BLENDFACTOR: yes
DestBlendCaps: 0x000027ff
D3DPBLENDCAPS_ZERO: yes
D3DPBLENDCAPS_ONE: yes (*)
D3DPBLENDCAPS_SRCCOLOR: yes (*)
D3DPBLENDCAPS_INVSRCCOLOR: yes
D3DPBLENDCAPS_SRCALPHA: yes
D3DPBLENDCAPS_INVSRCALPHA: yes
D3DPBLENDCAPS_DESTALPHA: yes
D3DPBLENDCAPS_INVDESTALPHA: yes
D3DPBLENDCAPS_DESTCOLOR: yes
D3DPBLENDCAPS_INVDESTCOLOR: yes
D3DPBLENDCAPS_SRCALPHASAT: yes
D3DPBLENDCAPS_BLENDFACTOR: yes
ShadeCaps: 0x00084208
D3DPSHADECAPS_COLORGOURAUDRGB: yes (*)
D3DPSHADECAPS_SPECULARGOURAUDRGB: yes (*)
D3DPSHADECAPS_ALPHAGOURAUDBLEND: yes (*)
TextureCaps: 0x0021ec45
D3DPTEXTURECAPS_PERSPECTIVE: yes
D3DPTEXTURECAPS_POW2: no
D3DPTEXTURECAPS_ALPHA: yes
D3DPTEXTURECAPS_SQUAREONLY: no
D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE: yes
D3DPTEXTURECAPS_ALPHAPALETTE: no
D3DPTEXTURECAPS_NONPOW2CONDITIONAL: no
D3DPTEXTURECAPS_PROJECTED: yes
D3DPTEXTURECAPS_MIPMAP: yes
TextureFilterCaps: 0x07030700
D3DPTFILTERCAPS_MINFPOINT: yes
D3DPTFILTERCAPS_MINFLINEAR: yes
D3DPTFILTERCAPS_MINFANISOTROPIC: yes
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MINFGAUSSIANQUAD: no
D3DPTFILTERCAPS_MIPFPOINT: yes
D3DPTFILTERCAPS_MIPFLINEAR: yes
D3DPTFILTERCAPS_CONVOLUTIONMONO: no
D3DPTFILTERCAPS_MAGFPOINT: yes
D3DPTFILTERCAPS_MAGFLINEAR: yes
D3DPTFILTERCAPS_MAGFANISOTROPIC: yes
D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD: no
CubeTextureFilterCaps: 0x07030700
D3DPTFILTERCAPS_MINFPOINT: yes
D3DPTFILTERCAPS_MINFLINEAR: yes
D3DPTFILTERCAPS_MINFANISOTROPIC: yes
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MINFGAUSSIANQUAD: no
D3DPTFILTERCAPS_MIPFPOINT: yes
D3DPTFILTERCAPS_MIPFLINEAR: yes
D3DPTFILTERCAPS_CONVOLUTIONMONO: no
D3DPTFILTERCAPS_MAGFPOINT: yes
D3DPTFILTERCAPS_MAGFLINEAR: yes
D3DPTFILTERCAPS_MAGFANISOTROPIC: yes
D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD: no
VolumeTextureFilterCaps: 0x07030700
D3DPTFILTERCAPS_MINFPOINT: yes
D3DPTFILTERCAPS_MINFLINEAR: yes
D3DPTFILTERCAPS_MINFANISOTROPIC: yes
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MINFGAUSSIANQUAD: no
D3DPTFILTERCAPS_MIPFPOINT: yes
D3DPTFILTERCAPS_MIPFLINEAR: yes
D3DPTFILTERCAPS_CONVOLUTIONMONO: no
D3DPTFILTERCAPS_MAGFPOINT: yes
D3DPTFILTERCAPS_MAGFLINEAR: yes
D3DPTFILTERCAPS_MAGFANISOTROPIC: yes
D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD: no
TextureAddressCaps: 0x0000003f
D3DPTADDRESSCAPS_WRAP: yes
D3DPTADDRESSCAPS_MIRROR: yes (*)
D3DPTADDRESSCAPS_CLAMP: yes
D3DPTADDRESSCAPS_BORDER: yes
D3DPTADDRESSCAPS_INDEPENDENTUV: yes
D3DPTADDRESSCAPS_MIRRORONCE: yes
VolumeTextureAddressCaps: 0x0000003f
D3DPTADDRESSCAPS_WRAP: yes
D3DPTADDRESSCAPS_MIRROR: yes
D3DPTADDRESSCAPS_CLAMP: yes
D3DPTADDRESSCAPS_BORDER: yes
D3DPTADDRESSCAPS_INDEPENDENTUV: yes
D3DPTADDRESSCAPS_MIRRORONCE: yes
LineCaps: 0x0000003f
D3DLINECAPS_TEXTURE: yes
D3DLINECAPS_ZTEST: yes
D3DLINECAPS_BLEND: yes
D3DLINECAPS_ALPHACMP: yes
D3DLINECAPS_ANTIALIAS: yes
MaxTextureWidth: 8192
MaxTextureHeight: 8192
MaxVolumeExtent: 2048
MaxTextureRepeat: 8192
MaxTextureAspectRatio: 8192
MaxAnisotropy: 16
MaxVertexW: 0
GuardBandLeft: -8192
GuardBandTop: -8192
GuardBandRight: 8192
GuardBandBottom: 8192
ExtentsAdjust: 0
StencilCaps: 0x000001ff
D3DSTENCILCAPS_KEEP: yes
D3DSTENCILCAPS_ZERO: yes
D3DSTENCILCAPS_REPLACE: yes
D3DSTENCILCAPS_INCRSAT: yes
D3DSTENCILCAPS_DECRSAT: yes
D3DSTENCILCAPS_INVERT: yes
D3DSTENCILCAPS_INCR: yes
D3DSTENCILCAPS_DECR: yes
D3DSTENCILCAPS_TWOSIDED: yes
FVFCaps: 0x00180008
D3DFVFCAPS_TEXCOORDCOUNTMASK: yes
D3DFVFCAPS_DONOTSTRIPELEMENTS: yes
D3DFVFCAPS_PSIZE: yes
TextureOpCaps: 0x03ffffff
D3DTEXOPCAPS_DISABLE: yes
D3DTEXOPCAPS_SELECTARG1: yes (*)
D3DTEXOPCAPS_SELECTARG2: yes (*)
D3DTEXOPCAPS_MODULATE: yes (*)
D3DTEXOPCAPS_MODULATE2X: yes
D3DTEXOPCAPS_MODULATE4X: yes
D3DTEXOPCAPS_ADD: yes
D3DTEXOPCAPS_ADDSIGNED: yes
D3DTEXOPCAPS_ADDSIGNED2X: yes
D3DTEXOPCAPS_SUBTRACT: yes
D3DTEXOPCAPS_ADDSMOOTH: yes
D3DTEXOPCAPS_BLENDDIFFUSEALPHA: yes
D3DTEXOPCAPS_BLENDTEXTUREALPHA: yes
D3DTEXOPCAPS_BLENDFACTORALPHA: yes
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM: yes
D3DTEXOPCAPS_BLENDCURRENTALPHA: yes
D3DTEXOPCAPS_PREMODULATE: yes
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR: yes
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA: yes
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR: yes
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA: yes
D3DTEXOPCAPS_BUMPENVMAP: yes
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE: yes
D3DTEXOPCAPS_DOTPRODUCT3: yes
D3DTEXOPCAPS_MULTIPLYADD: yes
D3DTEXOPCAPS_LERP: yes
MaxTextureBlendStages: 8
MaxSimultaneousTextures: 8
VertexProcessingCaps: 0x0000017b
D3DVTXPCAPS_TEXGEN: yes
D3DVTXPCAPS_MATERIALSOURCE7: yes
D3DVTXPCAPS_DIRECTIONALLIGHTS: yes
D3DVTXPCAPS_POSITIONALLIGHTS: yes
D3DVTXPCAPS_LOCALVIEWER: yes
D3DVTXPCAPS_TWEENING: yes
D3DVTXPCAPS_TEXGEN_SPHEREMAP: yes
D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER: no
MaxActiveLights: 10
MaxUserClipPlanes: 6
MaxVertexBlendMatrices: 4
MaxVertexBlendMatrixIndex: 8
MaxPointSize: 256
MaxPrimitiveCount: 1048575
MaxVertexIndex: 16777215
MaxStreams: 16
MaxStreamStride: 255
VertexShaderVersion: 3.0
MaxVertexShaderConst: 256
PixelShaderVersion: 3.0
PixelShader1xMaxValue: 3.40282e+38
DevCaps2: 0x00000051
D3DDEVCAPS2_STREAMOFFSET: yes
D3DDEVCAPS2_DMAPNPATCH: no
D3DDEVCAPS2_ADAPTIVETESSRTPATCH: no
D3DDEVCAPS2_ADAPTIVETESSNPATCH: no
D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES: yes
D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH: no
D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET: yes
MaxNpatchTessellationLevel: 0
Reserved5: 0
MasterAdapterOrdinal: 0
AdapterOrdinalInGroup: 0
NumberOfAdaptersInGroup: 1
DeclTypes: 0x0000037f
D3DDTCAPS_UBYTE4: yes
D3DDTCAPS_UBYTE4N: yes
D3DDTCAPS_SHORT2N: yes
D3DDTCAPS_SHORT4N: yes
D3DDTCAPS_USHORT2N: yes
D3DDTCAPS_USHORT4N: yes
D3DDTCAPS_UDEC3: yes
D3DDTCAPS_DEC3N: no
D3DDTCAPS_FLOAT16_2: yes
D3DDTCAPS_FLOAT16_4: yes
NumSimultaneousRTs: 4
StretchRectFilterCaps: 0x03000300
D3DPTFILTERCAPS_MINFPOINT: yes
D3DPTFILTERCAPS_MINFLINEAR: yes
D3DPTFILTERCAPS_MINFANISOTROPIC: no
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MINFGAUSSIANQUAD: no
D3DPTFILTERCAPS_MIPFPOINT: no
D3DPTFILTERCAPS_MIPFLINEAR: no
D3DPTFILTERCAPS_CONVOLUTIONMONO: no
D3DPTFILTERCAPS_MAGFPOINT: yes
D3DPTFILTERCAPS_MAGFLINEAR: yes
D3DPTFILTERCAPS_MAGFANISOTROPIC: no
D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD: no
VS20Caps:
Caps: 1
DynamicFlowControlDepth: 24
NumTemps: 32
StaticFlowControlDepth: 4
PS20Caps:
Caps: 31
DynamicFlowControlDepth: 24
NumTemps: 32
StaticFlowControlDepth: 4
NumInstructionSlots: 512
VertexTextureFilterCaps: 0x03030300
D3DPTFILTERCAPS_MINFPOINT: yes
D3DPTFILTERCAPS_MINFLINEAR: yes
D3DPTFILTERCAPS_MINFANISOTROPIC: no
D3DPTFILTERCAPS_MINFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MINFGAUSSIANQUAD: no
D3DPTFILTERCAPS_MIPFPOINT: yes
D3DPTFILTERCAPS_MIPFLINEAR: yes
D3DPTFILTERCAPS_CONVOLUTIONMONO: no
D3DPTFILTERCAPS_MAGFPOINT: yes
D3DPTFILTERCAPS_MAGFLINEAR: yes
D3DPTFILTERCAPS_MAGFANISOTROPIC: no
D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD: no
D3DPTFILTERCAPS_MAGFGAUSSIANQUAD: no
MaxVShaderInstructionsExecuted: 4294967295
MaxPShaderInstructionsExecuted: 4294967295
MaxVertexShader30InstructionSlots: 32768
MaxPixelShader30InstructionSlots: 32768
DepthStencilFormat … D3DFMT_D24S8
Multisampling levels … 1
D3DMULTISAMPLE_NONE
VertexProcessing … Hardware

IDirect3D9::CreateDevice … ok

sp_PlupAttachments Attachments
July 23, 2018
7:41 am
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Ness

Forum Posts: 1678
Member Since:
October 4, 2012
Thanked 492 times in 1678 posts
Reputation: 20696
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Hi,

This sounds as if you have a display problem.

Can you update your display and DirectX drivers to see if it fixes this?

If this persists please make a display Diagnosis and send us a copy.

3d-diagnosis.pngImage Enlarger

Best regards,

Ness

sp_PlupAttachments Attachments
July 22, 2018
6:08 am
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SS Karimi

Forum Posts: 3
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July 20, 2018
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Hi,

Would you please help me with the following problem in Polyboard 6.05h.

I start a new project and a new floor. When I add walls to the floor, nothing is shown in the preview pane of the Surface dialolog box. Also, no wall is showing on the 2D view, but walls are shown on 3D view.

Thanks

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